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Post by kerrah on Jul 23, 2013 21:43:05 GMT
Feeling brave tonight? How brave? Brave enough to do battle with hideous monsters? Hmm? Brave enough to sneak around dank castles in the dark, a deed worthy of TALL TALES FROM TALLAND!?Our ongoing weekly Pathfinder campaign, with me as the GM. The players are Wulfang as Brokk, Tim as TomTom, Zula as Richard, Devius as Matt, Spooky as Ash and Conumbra as Hechin.
The Republic of Talland was a province of Gnomeland, a maritime merchant empire, for over a thousand years. It served as an important trade hub in between Gnomeland itself and the continent to the north. One of the traditions that the Gnomes brought with them was slavery, which remains a taboo in the mainland. A hundred years ago, the citizen hero Redwind led Talland into a rebellion, and the land gained its independence. But independence means little, when none of the Gnomish institutions are changed... A small group of individuals are sold over to the Quarrelsome Quarry, where dozens of slaves die of exhaustion every month. On the way, however, a meteor from the skies strikes the cart they are being transported in, setting them free. Escaping into the hostile land, they seek to free themselves, and maybe bring a little peace and justice to Talland, which sees little of either.
A few links about the campaign and the setting: A map of TallandA map of Sa Vard, the setting (or at least the part known by Tallanders) A timeline of the setting's historyOur Obsidianportal hub (not very thoroughly kept)
Instead of me describing the PCs, how about the players describe their own characters? We'll get to explaining the plot of the campaign eventually.
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Post by Wulfang on Jul 23, 2013 21:44:54 GMT
How about we switch it around and each player describes someone else's character? Funnier that way 
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Post by kerrah on Jul 23, 2013 21:47:32 GMT
Okay. I don't know if Spooky is on this forum anyway.
Wulf describes Hechin and Ash. Dev describes Brokk. Zula describes Matt. Tim describes Richard. Conumbra describes TomTom.
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Post by Timeon on Jul 23, 2013 22:36:36 GMT
Richard. Richard, played by our other admin, Zula, is a slave from distant and unimportant Redwind Isle at the start of the game. We all started together as slaves being sent to a quarry.
What we soon learned about Richard was that he was a sorcerer. Our party had a huge disagreement in the first session about which direction to go after our captors died. This led to my character (TomTom) teaming up with Richard to try and knock everyone else unconscious, and we nearly killed each other.
Over the course of the story we find that Richard is an idealist, and a brutal revolutionary. He also seems to be important in terms of destiny, because he keeps getting visions. His speeches often rally slaves to our cause. We pulled the rug out from under our Game Master by planning an anti-slavery revolution without him knowing, and masterfully executing it in one session when he didn't expect it. Ever since then, Richard's charisma and leadership continues to be useful for our cause.
On the other hand he's also not very compromising, and threw a Scorching Ray in a guard's face for barring our passage into a bank after the revolution started. He also thinks negotiations are a waste of time and that some people should be killed rather than compromised with. Other than that, he's a very useful member of the team, and our destinies depend on him.
One of his main moments was in a tomb on the Isle of Wights against an ancient spellcaster called the Ghoulmaster. We entered the Ghoulmaster's chamber and were badly outnumbered, but Richard accepted to duel the Ghoulmaster one on one to decide the combat. Richard narrowly lost, and the Ghoulmaster asked if Richard accepted defeat. He had his scythe at Richard's neck when he asked, and Richard was on his knees from injury. To which Richard replied: "I will not become like you, I'll never give up on my dreams." "Are your dreams more important than your life?" "My dreams ARE my life."
The Ghoulmaster was suitably impressed and considered Richard to have passed his trials, rewarding the party with information about the great threat to Talland, the archdaemon Druj.
During the first battle of the revolution in the main slaver city of Braveport, Richard and TomTom stormed the town hall. Richard was hit by many arrows, triggering him to explode with power and incinerate several of his enemies. It was a sign of his potential to come, and what he represents. He was also recently informed that he might just be the reincarnation of General Redwind, the original liberator of Talland from the clutches of the Gnomeland empire.
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Post by Wulfang on Jul 23, 2013 23:06:02 GMT
Ash (Sp00ky's character) always was and continues to be the most mysterious member of the party. Since he didn't give us his name for quite a while, we all called him White-Hair for the longest time and still do it out of habit sometimes. From what we've been able to ascertain about his past, he came from the Empire of Atar and was sold into slavery to pay off his gambling debts.
Unlike Richard, who was actually auctioned as a magic user and was sold with an antimagic collar around his neck, Ash managed to keep his skills as an illusionist hidden from the slavers and they came in handy right away once we escaped and were accosted by a group of riders.
Over the course of the campaign he's revealed himself to be quite a competent commander, having become the unofficial captain of the Rising Fire, the ship we stole from a bunch of pirates. Makes one suspect he might have been a high-ranking noble back in his homeland... Anyway, his eloquence and verbosity have gotten us out of trouble as often as they've gotten us into it (for some reason, guards tend to mistrust "farmers" who have better vocabulary than they do) and he's definitely the most military and political-savvy member of the main party.
Ash's moments of note include: dodging a trio of serial killers by meowing, convincing them that the noise from upstairs was just a cat; taking an arrow through the left eye while fighting for the revolution, being only saved from death thanks to a kiss of life administered by Hechin (our cleric); and, just this last weekend, making an illusion so scary a gigantic hag ripped her head off in terror.
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Post by Timeon on Jul 23, 2013 23:08:20 GMT
Well technically he DID die, he wasn't saved from dying. In our setting resurrection isn't canon with the exception of a spell that needs to be cast within one turn of a person dying. Ash was fortunately next to our cleric when he died, so he made it through the resurrection loophole. He was our first PC casualty, but it was promptly and luckily reversed. He didn't get his eye back, though, and wears an eyepatch now.
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Post by Wulfang on Jul 23, 2013 23:19:56 GMT
As any proper sea captain should.
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Post by kerrah on Jul 23, 2013 23:20:26 GMT
During the first battle of the revolution in the main slaver city of Braveport, Richard and TomTom stormed the town hall. Richard was hit by many arrows, triggering him to explode with power and incinerate several of his enemies. It was a sign of his potential to come, and what he represents. He was also recently informed that he might just be the reincarnation of General Redwind, the original liberator of Talland from the clutches of the Gnomeland empire. Technically, Redwind never had a military rank. He was just a civilian who got together some friends and set the Gnomish fleet on fire in the dock, and later led the volunteer army in the liberation war. Even when he was the commander of the final major battle of the war, his only rank was "Redwind".
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Post by Wulfang on Jul 23, 2013 23:26:16 GMT
Getting on the Redwind bandwagon, our actions in this revolution have, intentionally or not, mirrored Redwind's in his own revolution. Both were started by escaped slaves torching ships at anchor, Redwind had the same number of companions as Richard does and, according to one of his most recent visions, Redwind's party split up for a while just like ours has now done... and they were all slaughtered except him.
Dun dun dunnnnnnnnnnnnnn
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Post by kerrah on Jul 23, 2013 23:28:03 GMT
Though Richard's insistence on burning a ship in the anchor during the opening of your rebellion was kind of damaging. Since the ship was a civilian vessel belonging to a foreign country, it served no military or political agenda whatsoever.
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Post by Timeon on Jul 23, 2013 23:31:26 GMT
It will. Just not yet.
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Post by Wulfang on Jul 23, 2013 23:41:59 GMT
If by damaging you mean "lead to a foreign country lending a lot of money to the Talland government, which they used to buy 10 000 mercs", then yes, it was kinda damaging.
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Post by kerrah on Jul 23, 2013 23:49:17 GMT
There's no way of saying "we are a rebellion of liberty and equality" quite like burning down a merchant ship and its cargo just for being owned by the wrong race.
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Post by Wulfang on Jul 23, 2013 23:53:39 GMT
You know how hard it is to convince Richard to not burn things that piss him off. Like gnome ships. Or douche guards. Or Aylan Donas' eye sockets.
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Post by Zula on Jul 24, 2013 0:44:46 GMT
You know how hard it is to convince Richard to not burn things that piss him off. Like gnome ships. Or douche guards. Or Aylan Donas' eye sockets. Oh rly? Then lets bring Aylan Donas back.
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